Sunday 17 December 2017

Game Notes 2 - Lyoophiath Province

Sully
The little fishing village of Sully provided a much needed haven for our group to recover from their travels. The folks seemed friendly, open and generous. The Merchant's Lodging House was clean, inexpensive and provided both a good breakfast and information on the road ahead.
Sully was sacked by advancing Imperial forces (early M3 4448) the Mitran rebles were all crucified their rotting corpses now line the coast road to Port Targnol.


Targnol Plains & Coastline
Targnol Plains (Grasslands): Named for a king who died in battle here long ago, the plains are abundant with animal life. Antelope, woolly buffalo and other game animals thrive in this grassy region. The area is rich in flowers and grasses because of its many freshwater springs. The plains are filled with Gnolls, who mostly keep to themselves and kill game. There are several Wights that live in the many beach mounds that lie along the coastal road. The Wights desire only to add to their unhappy number. Use of the coastal road is not advisable without magical weapons.
The coast road is now lined with the crucified remains of the Mitran's from Sully. Several Demons guard the coast watching both seaward and landward. Trade, unless accompanied by the military has all but ceased(M54448.)

Under the Gnoll Fort.
A Amadad-Bog temple and further clues to the prophecy of the wolf were discovered under the Gnoll fort. A Doppelganger was here posing as a captured merchant. Having solved the riddle of the wolf they pressed deeper still into an underground section protected by bound Mephits and Devils. Here they found the Altani forged blade Ashrune, hidden by the servants of the Green Emperor. They also found the recently dead body of the wizard Papak Amanj whom it would seem was searching for the same sword on behalf of some mysterious Natchai master. With him they also discovered a miraculous folding boat.

Kappa, Dwarf Druid.
The party encountered the old hunchback, Dwarven Druid whilst exploring the Gnoll Fort. He came with an offer to treat with his friend Krak, whom it seemed had once saved his life. He also passed on information about the horrid Wight, The Night Mother who haunts the coast road when the moon is darkest. Kappa has returned to his people in the Giggabolt Mountains.

The Gnolls of the Targnol Plains.
The Red Claw Gnoll Tribe and their Chief Krak live in and under the Hradd Ruins and roam the Targnol Plains hunting game. They also plunder the odd caravan for good measure but never to the point where they would risk the wrath of Imperial forces. The party managed to enrage both Krak and his pet Hyenadons on their visit to him. They were quickly shown the door.
Things changed when the party freed King Krak from the control of an Imperial Immortal, Cyrus (13/3/4448.). Clwy and Thebia managed to convince him to join their cause and the Red Claw began harrying imperial forces across the plains. They have proved most effective in this role but how long they can hold out against overwhelming odds is uncertain.


Targnol Port.
Is the seat of the provincial Shah, Targnol is a small city of some 11,000 inhabitants.  Most folk living there are olive-skinned humans of Common Viridian descent, but Tharbrian humans and the demi-human races are not uncommon.  Most of the town’s folk make a meager living from the sea, working as fishermen or boat builders, or manning the innumerable small merchant vessels that ply the waters of the Trident Gulf.  Only a few blessed souls live in the stone mansions of the nobility.  The Amadad Law is not so in evidence here as in the City of Spices. Only the nobility go about covered.
The province’s ruler is Shah Abdu Inslar, once a famed warrior.  The Shah’s reputation for ruthless cunning is legendary, though he is generally seen as a fair (if not kind hearted) ruler.  He commands General Giolan, leader of the Emperor’s military might in the province. 
At the centre of the town sits an ancient temple of gleaming black marble.  A doddering, time-withered mystic is said to sit in the dust before its gates, croaking cryptic warnings to those who would enter. It has a grand hall hung with silken tapestries, discreet alcoves with sofas covered with the softest furs. Verandas, porches and fountains surrounded by flower gardens and shrubs surround central point in which stands a solid gold Chimera statue. Tears shed in the Garden of Tears have been known to change to diamonds. A black enchantress lies in state in the viewing room and great reward is promised to any who break the enchantment (of course, this may not be wise) that holds her in deep sleep.
Local folktales speak of a dreaded Arch-mage who periodically visits the town, driving a chariot drawn by gleaming blue bulls.  Some have claimed to have studied magic at the side of this mysterious figure, but more speak of the writhing, tormented statues his magic has left littering the streets, commoners or town watch who dared to cross the mercurial mage.
Goblins and hobgoblins are commonly encountered as slaves, but seldom linger in the area if freed. Such slaves are forced to wear iron collars.
Targnol is well known as the biggest flesh pot in the Wilderlands and is home to one of the biggest slave markets.


Map of Targnol Port.


The Night Mother.

Slain by the party 11/3/4448

Kappa the Dwarf told the party this.

“Years Ago the Green Emperor fought a desperate battle to the north of here. His forces were outmatched seven to one by those of the Invincible Overlord. All seemed lost but using magics forbidden to man he raised the forces of the Abyss to aid him, led by the Demogorgan himself! The Veridians carried the day though many of the emperors Satraps fell and were buried in victory barrows along the coast. Those poor souls found no rest however and have haunted these shores ever since looking to add to their sorrowful number.”

and


“There is one particularly troubling shade who it would please us greatly if she were gone... The Lady Jasmijn, once Satrap of Fagamuc haunts this land when the night is darkest. Her Barrow is but a few miles north of here. However she is powerful indeed, perhaps even beyond your strength?”


Satrap Tarique Aasama.
Older brother of Artabid and current ruler of the Aasama family.








Artabid, Lejla ib Aasama.
The Artabid (a title for a minor imperial functionary), Warmer of the Royal Foot Stool and member of the wealthy Aasama family approached Earendil with a proposal to rid the Thistledown Forest where they hold the logging concession of the legendary monster Koses.




Koses.
(image courtesy of Rach Drummond)
Koses had haunted the Thistledown Forest for centuries but was killed then it's shade destroyed in an epic battle 22/9/4447. It was later discovered that the creature had been driven mad by the Marmon Witches who had infested it with giant ticks.


















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